Generation 1
Generation 1
Project Length: 15 weeks
Engine: Unity 3D
Generation 1 is a passion project that I worked on for my advanced seminar. Generation 1 was intended to be a mainly narrative project with one playable level. However, with input from my instructors and reflection, I expanded to implement four optional unique gameplay experiences. This includes a small exploration with combat, building constructs, grappling and collecting, and lastly an obstacle course.
These experiences are accessible for the player and are made available to the player based on the Formulas that the player deposits. All artwork in this game is either stock images or AI Generated images.
Might Ending
In this ending the player explores the choice of making the formula a majority of the Might formula. As a result, the player enters a small skirmish where they are no longer Dr. Morinot but a member of the new race of humanity.
Footage of Might Ending Gameplay
Intellect Ending
In this ending the player explores the choice of making the formula a majority of the Intellect formula. As a result, the player is responsible for constructing shelters on Mars and is no longer Dr. Morinot but a member of the new race of humanity.
Footage of Intellect Ending Gameplay
Instinct Ending
In this ending the player explores the choice of making the formula a majority of the Instinct formula. As a result, the player enters a large jungle where they are no longer Dr. Morinot but a member of the new race of humanity.
Footage of Instinct Ending Gameplay
Human Ending
In this ending the player explores the choice of making the formula even with might, instinct, and intellect. As a result, the player is no longer Dr. Morinot but a member of the new generation of humanity competing in a colosseum.