Project Experience
Blood Runs Thicker, Multiplayer Coop Puzzle
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Lead Puzzle Designer, Team 8, Jan 2024 - May 2024​
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Created and developed visual design features for game and blocked out all puzzles
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Researched puzzle design UX theories and designed all puzzles for cooperative puzzle solving to convey the game's narrative
Collaboration with Professor Kel Bachus, Champlain College, Burlington, VT (Remote)
Game and Narrative Designer, June 2023 - August 2023
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Created and developed character biographies, story plot concepts, and gameplay prototypes in Unity 2D for interactive game appealing to the fibrecraft community
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Conducted research on target audience demographics to identify player profiles
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Prepared and participated in client presentation pitches to seek feedback
Dia de los Reyes, Educational Game
Game Designer, Team 6 Spring 2023
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Designed and shaped point-and-click game with text that teaches the traditions of this international holiday in Unity 2D
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Collaborated with other designers to build the gameplay mechanics and the structure
Last Words, 3D Horror Game
Team Lead, Team 6 Spring 2023
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Directed the development of an interactive horror game commanded solely with voice inputs, guiding the character through a 3D space to collect items and avoid traps & hazards
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Tracked all team members’ progress, deployment of game mechanics, and meeting attendance
Technology Skills





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Unreal Engine 5 (Blueprint Scripting)
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Unity 2D and 3D
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Git Bash
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Adobe Illustrator
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C#
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Maya 2022
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GameMaker Studio 2
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Google (Docs, Slides, Drawings, Diagrams.net)
Education
2021-2025
Champlain College | Bachelor's Degree in Game Design with a Minor in Interactive Narrative
During my time at Champlain College, I have developed a deep understanding of game design and interactive narrative.
2011-2020
Winston Preparatory School | High School Diploma
After High School at the peak of the shutdown, I took a gap year to broaden my horizons through Champlain's Online College Courses.